1/21/2024 0 Comments Incommon magic myst dupe![]() ![]() Pipes of Haunting (uncommon, 3 charges/1d3 recharge, 1 charge to DC 15 frighten all creatures within 30' for 1 minute/re-save every round, friendlies immune, no attunement, requires wind pipe proficiency) - become a better blocker than a Sentinel without even attuningĭecanter of Endless Water (uncommon, requires action every round to produce water, no attunement) - infinite water is coolīag of Tricks (uncommon, summon 3 random creatures/day, command with bonus action, no attunement needed) - meat shields, no duration/concentration required Gem of Brightness (uncommon 50 charges 0 charges to produce light 1 charge to DC 15 blind one enemy within 60' for up to 1 minute, re-save every round 5 charges to blind everyone within 30' cone never recharges) - disable for cheap Hat of Disguise (uncommon, cast Disguise Self at will, requires attunement) - infiltration and/or scouting ahead in goblin guise replicates 18th level wizard ability ![]() Gauntlets of Ogre Power (uncommon, grants 19 Str, requires attunement) - reduces MADness Headband of Intellect (uncommon, grants 19 Int, requires attunement) - reduces MADness Weapon +1 (uncommon, no attunement needed) - kill monsters more efficientlyīag of Holding (uncommon, no attunement needed) - haul treasure and/or skeleton armies Shield +1 (uncommon, no attunement needed) - better meat shields Goggles of Night (uncommon, grants 60' darkvision or adds 60' to darkvision range, no attunement) - with 120' darkvision you can play the same tricks as Devil's Sight without investing in warlock levels or even casting Darkness!Ĭloak of Protection (uncommon, +1 to AC/saves, requires attunement) - defensive bonus Winged Boots (uncommon, 4 hours flying per day, 1 minute minimum, requires attunement) - fly with no Concentration required! ![]() Wand of Web (uncommon, 7 charges/recharge 1d6+1 daily, cast DC 15 Web for one charge, requires attunement by spellcaster) - triple your Webs per day! So far I've spotted the following, in rough order of how badly I'd want to spend the 500 gp to forge them: Rare items tend not to be cost-effective to forge, but Uncommon items can be forged in three weeks with 500 gp at third level (theoretically). ![]()
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